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	<title>Steel City LUG | RLBricky | Mentions</title>
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				<title>RLBricky replied to the topic New to the group in the forum Introductions</title>
				<link>http://www.steelcitylug.com/forum/topic/new-to-the-group/#post-36979</link>
				<pubDate>Fri, 04 Sep 2020 00:14:35 -0400</pubDate>

									<content:encoded><![CDATA[<p>Hi Rich </p>
<p>Funny you should mention that, I just watched a video last night were the builder mentioned using different shades of gray to give his MILS roads more texture.  I have not hear the term &#8220;aztecing&#8221; though, I&#8217;ll have to remember that.  As for how I feel about aztecing it would bug me in my own build depeding on the colors.  If it was a&hellip;<span class="activity-read-more" id="activity-read-more-30864"><a href="http://www.steelcitylug.com/forum/topic/new-to-the-group/#post-36979" rel="nofollow ugc">Read more</a></span></p>
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				<title>Rich Millich replied to the topic New to the group in the forum Introductions</title>
				<link>http://www.steelcitylug.com/forum/topic/new-to-the-group/#post-36967</link>
				<pubDate>Thu, 03 Sep 2020 15:28:36 -0400</pubDate>

									<content:encoded><![CDATA[<p>How do you feel about aztecing? This is a term I&#8217;ve heard in modeling circles where elements and materials of slightly different shade are patchworked over a surface to provide a more textured look. I think this works well on castle walls and on city buildings too, and it&#8217;s one of the rare good uses for older, yellowed parts any builder may&hellip;<span class="activity-read-more" id="activity-read-more-30855"><a href="http://www.steelcitylug.com/forum/topic/new-to-the-group/#post-36967" rel="nofollow ugc">Read more</a></span></p>
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